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typo (#7)
MSBuild #295: Commit a1225da pushed by roeas
December 16, 2024 09:15 20m 17s main
December 16, 2024 09:15 20m 17s
typo
MSBuild #294: Pull request #7 opened by t2ake
December 16, 2024 08:50 19m 30s t2ake:main
December 16, 2024 08:50 19m 30s
Use std::format instead of std::sstream to output event log
MSBuild #293: Commit f2a95b8 pushed by roeas
November 15, 2024 09:38 18m 55s main
November 15, 2024 09:38 18m 55s
optimize
MSBuild #292: Commit 1aa70cc pushed by roeas
November 15, 2024 07:41 19m 58s main
November 15, 2024 07:41 19m 58s
Use std::format instead of std::sstream to output event log
MSBuild #291: Commit 61f4c9f pushed by roeas
November 15, 2024 06:52 20m 51s main
November 15, 2024 06:52 20m 51s
Update premake
MSBuild #290: Commit 5d408e0 pushed by roeas
November 12, 2024 03:46 18m 40s main
November 12, 2024 03:46 18m 40s
optimize
MSBuild #289: Commit 6ebcf4f pushed by roeas
November 8, 2024 11:02 17m 2s main
November 8, 2024 11:02 17m 2s
Temporary solution to fix shader link failed in final config
MSBuild #288: Commit 8ee7ea0 pushed by roeas
November 7, 2024 10:34 16m 41s main
November 7, 2024 10:34 16m 41s
Use spdlog bundled fmt instead of std::format
MSBuild #287: Commit 8698708 pushed by roeas
November 6, 2024 04:35 16m 35s main
November 6, 2024 04:35 16m 35s
Update preview
MSBuild #286: Commit defa87b pushed by roeas
November 5, 2024 08:32 16m 46s main
November 5, 2024 08:32 16m 46s
Support rendering single-sided mesh
MSBuild #285: Commit a1634ac pushed by roeas
November 5, 2024 08:28 19m 17s main
November 5, 2024 08:28 19m 17s
Clear texture slot
MSBuild #284: Commit a2902af pushed by roeas
November 5, 2024 07:45 16m 21s main
November 5, 2024 07:45 16m 21s
Assimp importer global scale
MSBuild #283: Commit 571f1d4 pushed by roeas
November 5, 2024 07:15 17m 55s main
November 5, 2024 07:15 17m 55s
Support 'Grey' and 'GreyAlpha' texture format
MSBuild #282: Commit b9d29d7 pushed by roeas
November 5, 2024 05:29 16m 36s main
November 5, 2024 05:29 16m 36s
Support more texture format and fix roughness texture tilling uniform…
MSBuild #281: Commit b030380 pushed by roeas
November 2, 2024 11:56 16m 33s main
November 2, 2024 11:56 16m 33s
Uniform buffer object binding point macro
MSBuild #280: Commit f12965d pushed by roeas
November 2, 2024 07:53 17m 29s main
November 2, 2024 07:53 17m 29s
Support normal map and improve emissive
MSBuild #279: Commit 5bb9736 pushed by roeas
November 1, 2024 08:57 18m 2s main
November 1, 2024 08:57 18m 2s
Select entity when creating it
MSBuild #278: Commit 80d2eb5 pushed by roeas
October 31, 2024 10:41 18m 41s main
October 31, 2024 10:41 18m 41s
Support emissive texture
MSBuild #277: Commit 1984107 pushed by roeas
October 31, 2024 10:36 19m 11s main
October 31, 2024 10:36 19m 11s
Duplicated entity name self-increase
MSBuild #276: Commit 4185831 pushed by roeas
October 31, 2024 10:07 19m 42s main
October 31, 2024 10:07 19m 42s
Duplicate entity name increment
MSBuild #275: Commit 42968cb pushed by roeas
October 31, 2024 10:03 19m 45s main
October 31, 2024 10:03 19m 45s
optimize
MSBuild #274: Commit 83d35e4 pushed by roeas
October 31, 2024 09:30 20m 1s main
October 31, 2024 09:30 20m 1s
optimize
MSBuild #273: Commit 639e277 pushed by roeas
October 30, 2024 13:08 20m 46s main
October 30, 2024 13:08 20m 46s
Directional, point and spot light rendering
MSBuild #272: Commit c135719 pushed by roeas
October 30, 2024 12:18 16m 22s main
October 30, 2024 12:18 16m 22s
Light uniform buffer
MSBuild #271: Commit c88609b pushed by roeas
October 30, 2024 08:20 24m 53s main
October 30, 2024 08:20 24m 53s