A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
- Installation
- Completed features (identical to Rocket League)
- Videos
- Planned features
- Useful reading
- Licence
Please refer to the Unity ML Agents repository. Current version of RoboLeague uses ML-Agents Release 11
- Ball physics (ground / wall bounces, friction model, gravity, etc)
- Car aerial control and physics
- Acceleration and braking on the ground
- Single jump mechanics
- Sticky forces
- OpenAI gym interface integration. Unity ML already provides a wrapper
- Car ball interaction
- Dodges and second jump
- Stabilizing moment near the ground
- Lateral friction model as in the game (ratio between Vx/Vy)