The player plays a character who is stuck in a basement-like environment and given a magic flashlight that can hidebound invisible tiles. The game drives players to use their puzzle-solving skills to finish the level.
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Wilson (2101656370)
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Gameplay programmer
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Game Designer
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Lead Designer
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William Agustinus Oky (2101639856)
- Gameplay programmer/UI Programmer
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Samuel Edsel Fernandez (2101627093)
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Level Designer
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Game Designer/Producer
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Riccosan (2101632572)
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Environment/UI Artist
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Level Designer
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Sindhuarta Liesatyadharma (2101652473)
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Level Designer
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Artist
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Sound Engineer
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Game Designer
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Maria Jeffina Setiawan (2101696115)
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Level Designer
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Art Director
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SFX Engineer
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Game Designer
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