Skip to content

Commit

Permalink
improved arena model with more textures, fixed goal animation happeni…
Browse files Browse the repository at this point in the history
…ng on remote clients, fixed various errors during matches, improved vr controls with a time slider
  • Loading branch information
NtsFranz committed Feb 14, 2022
1 parent eab8f5b commit 89bef3e
Show file tree
Hide file tree
Showing 50 changed files with 2,001 additions and 148 deletions.
2 changes: 1 addition & 1 deletion Demo Viewer/Assembly-CSharp-Editor-firstpass.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,7 @@
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.collab-proxy@1.15.7/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.franzco.unityutilities@eee4cdf1c4/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>S:/git_repo/unityutilities/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.NRefactory">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.render-pipelines.core@10.7.0/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
Expand Down
2 changes: 1 addition & 1 deletion Demo Viewer/Assembly-CSharp-Editor.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -301,7 +301,7 @@
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.collab-proxy@1.15.7/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.franzco.unityutilities@eee4cdf1c4/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>S:/git_repo/unityutilities/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.NRefactory">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.render-pipelines.core@10.7.0/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
Expand Down
2 changes: 1 addition & 1 deletion Demo Viewer/Assembly-CSharp-firstpass.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -279,7 +279,7 @@
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.burst@1.4.11/Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.franzco.unityutilities@eee4cdf1c4/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>S:/git_repo/unityutilities/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.2/Runtime/Newtonsoft.Json.dll</HintPath>
Expand Down
3 changes: 2 additions & 1 deletion Demo Viewer/Assembly-CSharp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -111,6 +111,7 @@
<Compile Include="Assets\Scripts\ViewReplayUIController.cs" />
<Compile Include="Assets\Scripts\GetBonesWow.cs" />
<Compile Include="Assets\Scripts\SetCameraPositionLive.cs" />
<Compile Include="Assets\Scripts\SliderPositionIndicator.cs" />
<None Include="Assets\Materials\PointClouds\DataFoldvrDisk.cginc" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
Expand Down Expand Up @@ -359,7 +360,7 @@
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.burst@1.4.11/Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.franzco.unityutilities@eee4cdf1c4/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>S:/git_repo/unityutilities/Runtime/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>S:/git_repo/Demo-Viewer/Demo Viewer/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.2/Runtime/Newtonsoft.Json.dll</HintPath>
Expand Down
4 changes: 2 additions & 2 deletions Demo Viewer/Assets/Arena V4/Materials/GoalMetal_Orange.mat
Original file line number Diff line number Diff line change
Expand Up @@ -93,14 +93,14 @@ Material:
- _Glossiness: 0.5
- _GlossinessSource: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Metallic: 0.775
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 0
- _Shininess: 0
- _Smoothness: 0.5
- _Smoothness: 0.7
- _SmoothnessSource: 0
- _SmoothnessTextureChannel: 0
- _SpecSource: 0
Expand Down
2 changes: 1 addition & 1 deletion Demo Viewer/Assets/Arena V4/Materials/Metal_Blue.mat
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ Material:
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.865
- _Metallic: 0.94
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
Expand Down
4 changes: 2 additions & 2 deletions Demo Viewer/Assets/Arena V4/Materials/Metal_Orange.mat
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ Material:
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.95
- _Metallic: 0.94
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
Expand All @@ -117,7 +117,7 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.77254903, g: 0.56825274, b: 0.50988233, a: 1}
- _BaseColor: {r: 0.56, g: 0.41218275, b: 0.36954316, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
Expand Down
124 changes: 124 additions & 0 deletions Demo Viewer/Assets/Arena V4/Materials/Metal_Orange_Light.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,124 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4900448078527311617
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 4
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Metal_Orange_Light
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.94
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.9
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.8352941, g: 0.5529412, b: 0.61049235, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

124 changes: 124 additions & 0 deletions Demo Viewer/Assets/Arena V4/Materials/Metal_Orange_Rough.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,124 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4900448078527311617
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 4
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Metal_Orange_Rough
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.786
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.799
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.71, g: 0.5213286, b: 0.46671325, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading

0 comments on commit 89bef3e

Please sign in to comment.