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Propagate collapse to path composer.
Fixes crash caught by @zplata discussed here: https://2dimensions.slack.com/archives/CLLCU09T6/p1681424342445369?thread_ts=1681320431.308629&cid=CLLCU09T6 We weren't propagating collapse to the path composer which meant that when the collapse for solo changed the deferred dirt (from the GameKit optimization of not updating opacity 0 paths) we wouldn't run the update cycle on the path composer. This meant no path would ever get generated for some shapes. Diffs= abc600932 Propagate collapse to path composer. (#5116)
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