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Update Bevy to 0.15, update Rerun to 0.20 #4

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merged 11 commits into from
Dec 10, 2024
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@Wumpf Wumpf commented Dec 10, 2024

Considered adding blueprints to the example links, but wasn't all that interesting (maybe hide panels, but not much more to be done here)

Performance overall comparable, Rerun 0.20 is generally a little bit faster, but not much here.
What's really annoying though is the invasion of transform arrows: had to turn them off everywhere in a hacky way otherwise things get way to overloaded. Will follow-up over on Rerun about that.

Updated readme (with updated examples) rendered:
https://github.com/rerun-io/revy/blob/update-bevy-and-rerun/README.md

@Wumpf Wumpf added the include in changelog Include this change in CHANGELOG.md label Dec 10, 2024
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Wumpf commented Dec 10, 2024

@teh-cmc teh-cmc self-requested a review December 10, 2024 15:28
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Amazing, thanks so much 🙇 (I'll take care of my comments)

@@ -19,11 +19,10 @@ https://github.com/rerun-io/revy/assets/2910679/cd096cbe-5e68-4acf-8010-e6c32c55

## Examples

|[Breakout](https://github.com/bevyengine/bevy/blob/v0.13.0/examples/games/breakout.rs)|[3D shapes](https://github.com/bevyengine/bevy/blob/v0.13.0/examples/3d/3d_shapes.rs)|[Alien Cake Addict](https://github.com/bevyengine/bevy/blob/v0.13.0/examples/games/alien_cake_addict.rs)|
|[Breakout](https://github.com/bevyengine/bevy/blob/v0.15.0/examples/games/breakout.rs)|[3D shapes](https://github.com/bevyengine/bevy/blob/v0.15.0/examples/3d/3d_shapes.rs)|[Alien Cake Addict](https://github.com/bevyengine/bevy/blob/v0.15.0/examples/games/alien_cake_addict.rs)|
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Once this is merged, I'll make a release and link to our examples instead, so people can see what the modification actually looks like.

examples/3d_shapes.rs Show resolved Hide resolved
examples/alien_cake_addict.rs Show resolved Hide resolved
examples/breakout.rs Show resolved Hide resolved
src/conversions.rs Outdated Show resolved Hide resolved
@@ -254,7 +233,7 @@ impl<C: rerun::LoggableBatch> rerun::ComponentBatch for Aliased<C> {}

/// Helper to merge any number of [`rerun::AsComponents`].
#[allow(dead_code)]
pub struct ManyAsComponents(Vec<Box<dyn rerun::AsComponents>>);
pub struct ManyAsComponents(pub Vec<Box<dyn rerun::AsComponents>>);
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Ooooh, I should add the blanket impls for this

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@teh-cmc teh-cmc merged commit 9cff3e2 into main Dec 10, 2024
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@teh-cmc teh-cmc deleted the update-bevy-and-rerun branch December 10, 2024 15:57
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