Releases: refringe/CustomRaidTimes
Releases · refringe/CustomRaidTimes
v1.7.3
v1.7.2
v1.7.1
Updates:
- Slightly nicer logging.
- Removed unused types.
Notes:
- This is functionally the same as the 1.7.0 release. There's no urgent need to update.
Full Changelog: v1.7.0...v1.7.1
v1.7.0
Updates:
- Updated to support SPT v3.9
- Resoves a few bugs that prevented loading in some scenarios.
Full Changelog: v1.6.0...v1.7.0
v1.6.0
Updates:
- Updated to support SPT v3.8
- Added Ground Zero map support
- Removed all bot configuration options and changes
Notes:
- Bot changes were out of scope. You should be using SWAG+DONUTS anyways—It works much better.
Full Changelog: v1.5.0...v1.6.0
v1.5.0
Updates:
- Updated for SPT 3.7.
- Refactored mod structure to be cleaner.
- Further improved configuration commenting.
- Configuration file is now even more strictly validated.
- Synchronous loaders are now being used.
- The discontinued
POOP
mod has been removed from the mod conflict list. - Debugging has been improved.
Full Changelog: v1.4.0...v1.5.0
v1.4.0
Updates:
- Updated for SPT 3.6.
- Full rewrite of the mod structure.
- Improved configuration file structure and commenting.
- Configuration file is now validated and logs helpful messages.
- Everything that can be done asynchronously is now being done asynchronously.
- Common mods that interfere with spawn waves are now detected. When detected, the feature to extend bot spawn waves is disabled automatically. Additionally, there is now a configuration option to force the feature to run.
- Train schedules can now be statically configured within the configuration file.
- Debugging has been improved.
Full Changelog: v1.3.3...v1.4.0
v1.3.3
Minor Updates:
- The debug logging should now be much more helpful.
- The configuration file is more consistent and has some extra explanations.
If you experience any problems, please submit a detailed bug report.
v1.3.2
Bugs:
- Rewrote the method that resolves the time settings so that the minimum and maximum settings are recalculated each time the method is run (on startup, and after each raid finishes). Thanks to both skybellrock and DanW for helping hunt this down.
If you experience any problems, please submit a detailed bug report.
v1.3.1
Bugs:
- Resolved an issue that prevented raid times from recalculating when a raid finished.
If you experience any problems, please submit a detailed bug report.