Note
Realm is now Atlas Device SDK - Learn More
Realm is a mobile database that runs directly inside phones, tablets or wearables. This project hosts the JavaScript & TypeScript implementation of Realm. Currently, we support React Native (JSC & Hermes on iOS & Android), Node.js and Electron (on Windows, MacOS and Linux).
The Atlas Device SDKs are a collection of language and platform specific SDKs, each with a suite of app development tools optimized for data access and persistence on mobile and edge devices. Use the SDKs to build data-driven mobile, edge, web, desktop, and IoT apps.
It might help to think of the Realm database as the persistance layer of the Atlas Device SDKs.
- Mobile-first: Realm is the first database built from the ground up to run directly inside phones, tablets and wearables.
- Simple: Data is directly exposed as objects and queryable by code, removing the need for ORM's riddled with performance & maintenance issues.
- Modern: The database supports relationships, generics, and vectorization.
- Fast: It is faster than even raw SQLite on common operations, while maintaining an extremely rich feature set.
- MongoDB Atlas Device Sync: Makes it simple to keep data in sync across users, devices, and your backend in real time. Get started for free with a template application and create the cloud backend.
Please see the detailed instructions in our docs to use Atlas Device SDK for Node.js and Atlas Device SDK for React Native. Please notice that currently only Node.js version 18 or later is supported. For React Native users, we have a compatibility matrix showing which versions are supported.
The documentation for the Atlas Device SDK for React Native can be found at mongodb.com/docs/atlas/device-sdks/sdk/react-native/. The documentation for the Atlas Device SDK for Node.js can be found at mongodb.com/docs/atlas/device-sdks/sdk/node/.
The API reference is located at docs.mongodb.com/realm-sdks/js/latest/.
If you are using React Native, please also take a look the README for @realm/react
, which provides React hooks to make working with Realm easier.
TypeScript is a popular alternative to pure JavaScript as it provide static typing. Our TypeScript support consists of two parts
- Accurate TypeScript definitions
@realm/babel-plugin
to transform TypeScript classes to Realm schemas. An example of a model class is:
class Task extends Realm.Object<Task, "description"> {
_id = new Realm.BSON.ObjectId();
description!: string;
@index
isComplete = false;
static primaryKey = "_id";
constructor(realm, description: string) {
super(realm, { description });
}
}
The Atlas Device SDK for React Native provides persistence of objects and advanced queries for persisted objects. You can have easier integration with React Native by using @realm/react
.
We have TypeScript templates to help you get started using Realm. Follow the links to your desired template and follow the instructions there to get up and running fast.
- Need help with your code?: Look for previous questions on the #realm tag — or ask a new question. You can also check out our Community Forum where general questions about how to do something can be discussed.
- Have a bug to report? Open an issue. If possible, include the version of Realm, a full log, the Realm file, and a project that shows the issue.
- Have a feature request? Open an issue. Tell us what the feature should do, and why you want the feature.
See CONTRIBUTING.md for more details!
- Realm is not compatible with the legacy Chrome Debugger. The following debugging methods are supported:
- Hermes Debugger is the recommended way for debugging modern React Native apps.
- Safari also has a similar feature set, but requires some setup and only supports debugging in iOS.
- NOTE: For the above methods, it is not necessary to enable
Debug with Chrome
in the Debug Menu.
For instructions on building the SDK from the source, see the building.md file.
It's possible after installing and running Realm that one encounters the error Could not find the Realm binary
. Here are are some tips to help with this.
Consult our COMPATIBILITY.md
to ensure you are running compatible version of realm
with the supported versions of node
, react-native
or expo
.
Typically this error occurs when the pod dependencies haven't been updating. Try running the following command:
npx pod-install
If that still doesn't help it's possible there are some caching errors with your build or your pod dependencies. The following commands can be used to safely clear these caches:
rm -rf ios/Pods
rm ios/Podfile.lock
rm -rf ~/Library/Developer/Xcode/DerivedData
Afterwards, reinstall pods and try again. If this still doesn't work, ensure that prebuilds/apple/realm-core.xcframework
directory exists and contains a binary for your platform and architecture. If this is missing, try reinstalling the realm
npm package and as well as CocoaPods.
This can occur when installing realm
and not performing a clean build. The following commands can be used to clear your cache:
cd android
./gradlew clean
Afterwards, try and rebuild for Android. If you are still encountering problems, ensure that node_moduels/realm/react-native/android/src/main/jniLibs
contains a realm binary for your architecture. If this is missing, try reinstalling the realm
npm package.
If you are using Expo, a common pitfall is not installing the expo-dev-client
and using the Development Client specific scripts to build and run your React Native project in Expo. The Development Client allows you to create a local version of Expo Go which includes 3rd party libraries such as Realm. If you would like to use realm
in an Expo project, the following steps can help.
- install the
expo-dev-client
:npx expo install expo-dev-client
- build the dev client for iOS
npx expo run:ios
- build the dev client for Android
npx expo run:android
- start the bundler without building
npx expo start --dev-client
When running npm install realm
the realm binaries for the detected architecture are downloaded into node_modules/realm/prebuilds
. If this directory is missing or empty, ensure that there weren't any network issues reported on installation.
Asynchronously submits install information to Realm.
Why are we doing this? In short, because it helps us build a better product
for you. None of the data personally identifies you, your employer or your
app, but it will help us understand what language you use, what Node.js
versions you target, etc. Having this info will help prioritizing our time,
adding new features and deprecating old features. Collecting an anonymized
application path & anonymized machine identifier is the only way for us to
count actual usage of the other metrics accurately. If we don’t have a way to
deduplicate the info reported, it will be useless, as a single developer
npm install
-ing the same app 10 times would report 10 times more than another
developer that only installs once, making the data all but useless.
No one likes sharing data unless it’s necessary, we get it, and we’ve
debated adding this for a long long time. If you truly, absolutely
feel compelled to not send this data back to Realm, then you can set an env
variable named REALM_DISABLE_ANALYTICS
.
Currently the following information is reported:
- What version of Realm is being installed.
- The OS platform and version which is being used.
- If a JavaScript framework (currently React Native and Electron) is used and its version.
- Which JavaScript engine is being used.
- Node.js version number.
- TypeScript version if used.
- An anonymous machine identifier and hashed application name to aggregate the other information on.
Moreover, we unconditionally write various constants to a file which we might use at runtime.
This project adheres to the MongoDB Code of Conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to community-conduct@mongodb.com.
Realm JS and Realm Core are published under the Apache License 2.0.
If you use Realm and are happy with it, all we ask is that you please consider sending out a tweet mentioning @realm to share your thoughts
And if you don't like it, please let us know what you would like improved, so we can fix it!
Made with contrib.rocks.