❗ made with raylib showcase #1326
Replies: 78 comments 61 replies
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2048 game made with Raylib in Nelua programming language, playable on the browser at https://edubart.github.io/nelua-game2048/ |
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flappy-go and flappy-ai are made in go with raylib, all built from scratch, including the neural network and genetic algorithm that power flappy-ai! You can read more about how the AI was integrated with the game on simo.sh/projects/flappy-ai! ^ this is the AI playing!here's the full video! |
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Waste of Space is a spaceship building game with crafting, automation, exploration and combat. |
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raytaiko A custom simple game engine for the japanese rhythm game Taiko no Tatsujin,Improved with implemented controls,Supports customization and modding via LuaJIT Demo show raytaiko in action! |
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Wanted to add my in progress game engine! project page: rengfx source for the scene |
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I'm working on MasterPlan, a to-do list and ideaboard, written in Go with the raylib-go port of Raylib. I've been working on it for the past few months, and it's really shaping up. |
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Clone of Tetris game in Nelua programming language using Raylib. Play on the browser here. |
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My 2 cents: A work in progress ECS library for games: ECSlib. I tried developing a fighting game with it: Ciopillis but only managed to do some basic stuff 😅😅😅. Still, thank you Raylib! |
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Cute Asset Pipeline a PSD asset manager/exporter for gamedev. Export PSDs to PNG. |
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Autocompletion for raylib lua bindings (ZeroBrane Studio), Get it here! Contains: raylib, raymath, physac, rlights, easings, rlgl (OpenGL) List of supported bindings: |
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A Realtime Shader Editor using RAYLIB+IMGUI |
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Music Tiles |
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I created a car simulation inspired on the game “art of rally” using #raylib. All physics are hand made.
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Crusher is a fancy infinite-srolling breakout clone in 3D |
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Shadowmapping for raylib. Uses smokes and mirrors. Don't expect anything very advanced. Code: https://github.com/WEREMSOFT/c99-raylib-shadowmap |
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Hi, I have made a chart visualization program for my temperature and humidity monitoring project that uses an Arduino, a temperature and humidity sensor and some C/C++. The frontend uses Raylib, I love the library! :) Here is the source code: |
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Jump Tracks Just released on Steam: Gameplay Trailer on YouTube: |
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I recently upgraded my project RE Edit to use raylib as the ImGui backend: this has had several implications:
The project is 100% open source and free RE Edit Note: click on the image to see it in action on YouTube... |
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Awesome graphical controls!
…On Mon, Aug 14, 2023 at 9:07 PM Yan Pujante ***@***.***> wrote:
I recently upgraded my project RE Edit
<https://github.com/pongasoft/re-edit> to use raylib as the ImGui
backend: this has had several implications:
- massive code reduction since now the "main" code and the texture
management code
<https://github.com/pongasoft/re-edit/blob/d9de40ba76debe81e8361b7e34f1b4e2bfd77282/src/cpp/re/edit/TextureManager.cpp#L210>
is completely shared between the 2 platforms (and can be written in C++ on
macOS...)
- I can use my own custom shader to implement live effects/image
processing (check the code
<https://github.com/pongasoft/re-edit/blob/d9de40ba76debe81e8361b7e34f1b4e2bfd77282/src/cpp/re/edit/TextureManager.cpp#L353>
that renders either with RayLib or ImGui)
- I can render to a texture (handled by raylib) which then gets
rendered into an Image in ImGui, thus seamlessly getting the best of both
worlds. Check the code
<https://github.com/pongasoft/re-edit/blob/d9de40ba76debe81e8361b7e34f1b4e2bfd77282/src/cpp/re/edit/PanelState.cpp#L220>
The project is 100% open source and free RE Edit
<https://github.com/pongasoft/re-edit>
Note: click on the image to see it in action on YouTube...
[image: RE Edit - Dark] <https://youtu.be/r4xpHIiJcKM>
—
Reply to this email directly, view it on GitHub
<#1326 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAGENS7N5OZHBK44R6TDPMLXVJSPTANCNFSM4VPF5YQQ>
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You are receiving this because you commented.Message ID:
***@***.***>
--
Vasi
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Hey there, wanted to share with you my recently released raylib-game, Mushroom Madness. You can get it for free on itch.io: https://chril.itch.io/mushroom-madness Mushroom.Madness.-.trailer.mp4 |
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Hi everyone, I reproduced the well-known Game of Life, an example of a cellular automaton. A cellular automaton is a kind of model of computation that has various scientific applications (physics, biology, chemistry, computer science, etc.). You can find the source code (and more simulation gifs) on my GitHub page. |
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Defender remake. |
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An ongoing project to learn about ECS game engine by making a game similar to Hannah and the Pirate Caves from Neopets. Mess around with the sandbox here: https://sadpumpkin.itch.io/somegameengine demo.mp41 year update: editor_showcase.mp4 |
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PinWorld is 3d pin canvas. You can use it to create metashaders that control each pin heigh. It is a simple 3d engine that uses raylib and raygui. demo.mp4 |
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First version at a simple drawing app for the youngest (he does like Blender's Grease Pencil, but sometimes he does better with less distraction as well for some things). Going to go through a re-write though as there are more features that I want to add, but I need to make it more manageable. So it's time for some "code gardening". Uses Raylib 4.6 dev + raygui + portable file dialogs (open/save and some notifications). The one thing that I wanted to make sure that I had in there was the right click menu (my favorite feature from Krita). Quite happy with how that turned out. I do have it set to toggle themes (one custom, the others were already available in raygui's rep). I do have it setup to write a file with the last used theme and reads that when opened so it has some persistence there. Nothing like being able to use tools to write other tools to get the job done. Thanks for such a great library @raysan5 . |
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Simple drop-down in-game dev consoleWebAssembly demo https://dkvilo.github.io/dk_console/wasm-build/console.html |
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Pascal SonicA little implementation of Sonic Physics with image based collisions made from ground on Object Pascal programming language, using the Ray4laz binding of raylib library. |
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A fourier-series approximator to any 2D (not 3D) signal. I think its pretty cool. Looking for suggestions and guidance. https://github.com/gyanantaran/fourier-series Here are the static visuals: ![]() ![]() ![]() Video visuals (will add more later)... SVG-Paths: short-video-plaksha-logo-vishal-fourier-series.mp4milestone1-video2.mp4milestone1-video1.mp4 |
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Game Made for Pixel Game Jam 2024Made in C with no external dependencies other than raylib!Playable on web here (https://bagelboy01.itch.io/fire-fight-web) |
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gezgin - Dijkstra pathfinding on real world data.https://github.com/uysalibov/gezgin 330198986-63f28ea8-98c0-4786-a9d6-97850ebb6a65.mp4 |
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Hi! I open this issue to allow users to share their raylib projects!
Actually, raylib Discord has a
#madewithraylib
specific channel but the showcased projects get lost in the thread.You can post:
Waiting for your projects! 😄
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