Raycastly Texture Ripper is a tool that lets you extract textures from angled or perspective photos — making it easier for artists and game developers to turn real-world images into usable assets.
This tool is based on the Shoebox Texture Ripper. I didn't like the controls on that tool and the fact that it was relying on deprecated software. So I decided to build my own version.
- 📐 Perspective Correction — automatically flatten angled regions into usable textures
- 🖼 Batch Extraction — extract textures from multiple images in one go
- 🎨 Atlas Packing — arrange, rotate, and scale textures into a single texture atlas
- ⚙️ Output Control — set texture resolution and transparency for exports
- 🔄 90° Rotation Snapping — quickly snap textures to standard angles
- 📏 Guidelines & Position Snapping — snap to edges, guides, and other textures for precise placement
- 🔧 Multi-Select Transformations — scale, rotate, and translate multiple textures at once
- 📐 Uniform & Non-Uniform Scaling — scale textures proportionally or freely along X/Y axes
- Go to Raycastly Texture Ripper
- Upload one or more images
- Lock the images so they don’t accidentally move
- Add rectangles in two ways:
- Press the Add Rectangle button and position the vertices
- (W.I.P.) Enter drawing mode and draw the vertices
- Press Extract All at any time to generate flattened textures
- Use the right panel to set the output resolution of your texture atlas
- Position, rotate, and scale the extracted textures within the atlas
- Adjust polygons in the left panel and click Extract All again to refresh
- Choose whether to export with a transparent background
- Click Export — your textures are ready 🎉
- Draw mode can get bugged if you pan with the middle mouse button in the middle of drawing a polygon
- Draw mode polygons sometimes extract lower-resolution textures; it’s best to use the Add Rectangle button instead
- Deleting all images in the left panel can prevent new images from loading until the page is refreshed
- Scaling extracted textures does not snap to edges yet