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Play around with perlin3b -> copied to perlin3bb.js
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rayburgemeestre committed Dec 14, 2024
1 parent 3afc4a3 commit 3161d3c
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199 changes: 199 additions & 0 deletions input/perlin3bb.js
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_ = {
'gradients': {
'red': [
{'position': 0.0, 'r': 1, 'g': 0.3, 'b': 0.3, 'a': 1.0},
{'position': 0.9, 'r': 1, 'g': 0.3, 'b': 0.3, 'a': 1.0},
{'position': 1.0, 'r': 0, 'g': 0, 'b': 0, 'a': 1.0},
],
'green': [
{'position': 0.0, 'r': 0, 'g': 1, 'b': 0, 'a': 1.0},
{'position': 1.0, 'r': 0, 'g': 0, 'b': 0, 'a': 1.0},
],
'blue': [
{'position': 0.0, 'r': 0, 'g': 0, 'b': 1, 'a': 1.0},
{'position': 1.0, 'r': 0, 'g': 0, 'b': 0, 'a': 1.0},
],
'white2': [
{'position': 0.0, 'r': 1, 'g': 1, 'b': 1, 'a': .5},
{'position': 0.7, 'r': 1, 'g': 1, 'b': 1, 'a': .5},
{'position': 1.0, 'r': 1, 'g': 1, 'b': 1, 'a': .0},
],
},
'textures': {
'clouds1': {
'type': 'perlin',
'size': 3000.,
'octaves': 7,
'persistence': 0.45,
'percentage': 0.4,
'scale': 10.,
'range': [0.0, 0.0, 1.0, 1.0],
'strength': 1.0,
'speed': 1.,
},
},
'objects': {
'obj': {
'type': 'circle',
'gradient': 'white1',
//'texture': 'clouds1',
'radius': 0,
'radiussize': 1920,
'props': {},
'init': function() {},
'time': function(t, elapsed) {},
},
'rings': {
'radius': 0,
'radiussize': 0,
'props': {'depth': 30},
'pivot': false,
'subobj': [],
'x': 0,
'y': 150,
'angle': 0,
'init': function() {
var x = this.props.depth / 50.;
var step = expf(x, 300) * 100.;
this.spawn({
'id': 'ring',
'x': -300,
'y': 150,
'x2': 300,
'y2': 150,
'z': 0,
'props': {'scale': step},
'angle': this.angle + 15
});
this.spawn({
'id': 'ring',
'x': -300,
'y': 150,
'x2': 0,
'y2': -300,
'z': 0,
'props': {'scale': step},
'angle': this.angle + 15
});
this.spawn({
'id': 'ring',
'x': 0,
'y': -300,
'x2': 300,
'y2': 150,
'z': 0,
'props': {'scale': step},
'angle': this.angle + 15
});
if (this.props.depth > 0) {
output('heel ');
this.spawn({
'id': 'rings',
'x': 0,
'y': 0,
'x2': 0,
'y2': 0,
'z': 0,
'angle': this.angle + 15,
'props': {'depth': this.props.depth - 1}
});
}
},
'time': function(t, elapsed) {},
},
'ring': {
'type': 'line',
'gradients': [[0.1, 'red']],
'radiussize': 20,
'props': {},
'opacity': 1., // 0.15,
'init': function() {
// animate this / 30, it's cooool :)
this.x *= this.props.scale / 5.;
this.x2 *= this.props.scale / 5.;
this.y *= this.props.scale / 5.;
this.y2 *= this.props.scale / 5.;
},
'time': function(t, elapsed) {
output('unique_id: ' + this.unique_id + ' has angle: ' + this.angle);
// this.radiussize = t * 600.;
// this.radiussize = 20. - (logn(t, 100) * 15.);
// this.radiussize = 20. - (logn(t, 10000) * 15.);
this.gradients[0][0] = t;
// this.gradients[1][0] = 1.0 - t;
this.gradients[0][0] = 1;
this.scale = 1.0 + (logn(t, 100) * 2);
this.rotate = 360 * (1.0 + (logn(t, 100) * 1)) * (this.level / 100);
t = 1.0; // test
script.video.scale = 1.0 + (logn(t, 100) * 1);
// this.scale = this.props.scale
this.radiussize = 20 * this.props.scale;
this.radiussize = 10 * this.props.scale;
this.radiussize = 5 * this.props.scale;
// this.radiussize = 2;
},
'blending_type': blending_type.add,
'scale': 1.0,
},
},
'video': {
'fps': 25,
'width': 1920,
'height': 1080,
'scale': 1.,
'rand_seed': 1,
'granularity': 1,
'update_positions': false,
'grain_for_opacity': false,
// 'sample': {
// 'include': 1., // include one second.
// 'exclude': 5., // then skip 5 seconds, and so on.
// },
// 'bg_color': {'r': 1., 'g': 0., 'b': 0., 'a': 1},
'bg_color': {'r': 0., 'g': 0., 'b': 0., 'a': 1},
'min_intermediates': 10,
'max_intermediates': 10,
},
'scenes': [{
'name': 'scene1',
'duration': 5,
'objects': [
// {
// 'id': 'obj',
// 'x': 0,
// 'y': 0,
// 'z': 0,
// 'radius': 0,
// 'radiussize': 0,
// 'texture': 'clouds1',
// 'gradient': 'red',
// 'seed': 1,
// 'props': {}
// },
// {
// 'id': 'obj',
// 'x': 0,
// 'y': 0,
// 'z': 0,
// 'radius': 0,
// 'radiussize': 0,
// 'texture': 'clouds2',
// 'gradient': 'red',
// 'seed': 2,
// 'props': {}
// },
{
'id': 'obj',
'x': 0,
'y': 0,
'z': 0,
'radius': 0,
'texture': 'clouds1',
'gradient': 'blue',
'seed': 3,
'props': {}
},
{'id': 'rings', 'x': 0, 'y': 0, 'z': 0, 'radius': 0, 'radiussize': 0, 'props': {}},
],
}]
};

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