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[serve.llm][bugfix] Fix the wrong device_capability issue in vllm on quantized models. #51007
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kouroshHakha
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kouroshHakha:kh/fix-serve-quantized
Mar 3, 2025
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[serve.llm][bugfix] Fix the wrong device_capability issue in vllm on quantized models. #51007
kouroshHakha
merged 5 commits into
ray-project:master
from
kouroshHakha:kh/fix-serve-quantized
Mar 3, 2025
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…text for compatibility of the devices Signed-off-by: Kourosh Hakhamaneshi <kourosh@anyscale.com>
GeneDer
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Great work!
comaniac
approved these changes
Mar 1, 2025
…kha/ray into kh/fix-serve-quantized Signed-off-by: Kourosh Hakhamaneshi <kourosh@anyscale.com>
The doc issue seems unrelated. Merging ... |
Michaelhess17
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Mar 3, 2025
…quantized models. (ray-project#51007) Fixes a bug where get_device_capability() was getting cached based on the wrong environment variables. `vllm` assumes that upon import the `CUDA_AVAILABLE_DEVICES` will have their final values and will cache some attributes like cuda device compatibility. If later we use ray actors to serialize the modules over the cache apparently also gets serialized with the wrong values. This PR clears the cache before creating engine so the values will be recomputed based on the right env variables. --------- Signed-off-by: Kourosh Hakhamaneshi <kourosh@anyscale.com>
xsuler
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Mar 4, 2025
…quantized models. (ray-project#51007) Fixes a bug where get_device_capability() was getting cached based on the wrong environment variables. `vllm` assumes that upon import the `CUDA_AVAILABLE_DEVICES` will have their final values and will cache some attributes like cuda device compatibility. If later we use ray actors to serialize the modules over the cache apparently also gets serialized with the wrong values. This PR clears the cache before creating engine so the values will be recomputed based on the right env variables. --------- Signed-off-by: Kourosh Hakhamaneshi <kourosh@anyscale.com>
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Fixes a bug where get_device_capability() was getting cached based on the wrong environment variables.
vllm
assumes that upon import theCUDA_AVAILABLE_DEVICES
will have their final values and will cache some attributes like cuda device compatibility.If later we use ray actors to serialize the modules over the cache apparently also gets serialized with the wrong values. This PR clears the cache before creating engine so the values will be recomputed based on the right env variables.