This project is an prototype of a client-server game architecture, with the server component written in Rust and the client built on the Unity game engine. The core architecture uses a persistent websocket connection between client and server for communication.
The goal is to evaluate:
- How viable this is as a technology stack for mobile and web games made in Unity.
- How best to build out this tech stack.
You'll need to have the following things installed in order to build and run this project:
- The latest version of Rust: https://rustup.rs/
- The Unity editor (currently 2019.3.0f5): https://unity3d.com/get-unity/download
To run the server, navigate to the mahjong-server
directory and then run the following command in your terminal:
cargo run
Once the server is running, open the mahjong-client
directory in the Unity editor. Open the main scene (TBD which one that is) and hit the play button.