The repo still under positive developing, any community contribution is greeting and welcome.
flower engine is a vulkan starter friendly render engine.
There is not too much wrapper, so every beginner can easy to find out how it work.
The render passes are some isolated render functions, pretty easy and clean to build a renderer.
Just download the project, all dependency here is ready.(Maybe need install VulkanSDK 1.3 and update driver).
There exist three branch, dark branch is clean developing branch. Main branch include MMD features. Release branch is stable legacy branch.
Dark branch design UI and realtime rendering in 4k, so run in 1k or 2k, maybe need to change configs smaller:
r.ImGui.FontSize
r.ImGui.IconSize
The dark editor support FSR2, use command “r.viewport.screenpercentage” to downscale the render percentage to get better performace.
Some mesh art asset can download here:
https://drive.google.com/file/d/1aRkqTKuqAAmkOSmfe6BSnnycj6HnJaIi/view?usp=sharing
and unzip then import mesh. It need some time to cook asset.
When first time open the editor, need something to compile shader variants, and it will cache if next time reopen.
you can also watch the video on youtube or bilibili:
https://www.youtube.com/watch?v=ciw8UOmaFaI
https://www.bilibili.com/video/BV1FL4y147DN?share_source=copy_web
- Gpu dispatch mesh rendering pipeline.
- Async texture uploading pipeline.
- Physical-Based rendering and shading.
- Ground-True approximate ambient occlusion.
- Stochastic screen space reflection.
- Precompute atmosphere.
- Gpu dispatch sample-distribution cascade shadow map.
- Temporal super sampling.
- Postprocessing effects.
Exist two branch, main branch is developing and may exist some bug, release branch is stable branch.