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[Backport release-3_10] Fix crash in 3d when changing symbol properties #38428

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3 changes: 3 additions & 0 deletions src/3d/symbols/qgspoint3dsymbol_p.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -431,6 +431,9 @@ void QgsModelPoint3DSymbolHandler::addSceneEntities( const Qgs3DMapSettings &map

void QgsModelPoint3DSymbolHandler::addMeshEntities( const Qgs3DMapSettings &map, const QVector<QVector3D> &positions, const QgsPoint3DSymbol &symbol, Qt3DCore::QEntity *parent, bool are_selected )
{
if ( positions.empty() )
return;

// build the default material
Qt3DExtras::QPhongMaterial *mat = Qgs3DUtils::phongMaterial( symbol.material() );

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