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fix: スキンを生成する関数名はSkinnerでなくSkinで統一すべきである
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pspkurara committed Sep 7, 2020
1 parent 83ce572 commit db2e443
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Showing 10 changed files with 10 additions and 10 deletions.
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Expand Up @@ -48,7 +48,7 @@ protected override void OnApplyValue(CanvasGroup obj)
/// <param name="canvasGroups">設定したいCanvasGroup</param>
/// <param name="alpha">CanvasGroupのアルファ</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(IEnumerable<CanvasGroup> canvasGroups, float alpha)
public static SkinParts CreateSkinParts(IEnumerable<CanvasGroup> canvasGroups, float alpha)
{
var parts = new SkinParts();
SkinnerUtility.ResetFloat(parts.property.floatValues, FloatLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs
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Expand Up @@ -50,7 +50,7 @@ protected override void OnApplyValue(Graphic obj)
/// <param name="graphics">設定したいGraphic</param>
/// <param name="color">Graphicの色</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(IEnumerable<Graphic> graphics, Color color)
public static SkinParts CreateSkinParts(IEnumerable<Graphic> graphics, Color color)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs
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Expand Up @@ -49,7 +49,7 @@ protected override void OnApplyValue(Graphic obj)
/// <param name="outlines">設定したいGraphic</param>
/// <param name="color">Graphicのenabled</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(IEnumerable<Graphic> graphics, bool enabled)
public static SkinParts CreateSkinParts(IEnumerable<Graphic> graphics, bool enabled)
{
var parts = new SkinParts();
SkinnerUtility.ResetBoolean(parts.property.boolValues, BoolLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property)
/// <param name="graphic">設定したいGraphic</param>
/// <param name="material">GraphicのMaterial</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(Graphic graphic, Material material)
public static SkinParts CreateSkinParts(Graphic graphic, Material material)
{
var parts = new SkinParts();
SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs
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Expand Up @@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property)
/// <param name="image">設定したいImage</param>
/// <param name="sprite">ImageのSprite</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(Image image, Sprite sprite)
public static SkinParts CreateSkinParts(Image image, Sprite sprite)
{
var parts = new SkinParts();
SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength);
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Expand Up @@ -45,7 +45,7 @@ protected override void OnApplyValue(GameObject obj)
/// <param name="gameObjects">設定したいGameObject</param>
/// <param name="isActive">GameObjectのactiveSelf</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(IEnumerable<GameObject> gameObjects, bool isActive)
public static SkinParts CreateSkinParts(IEnumerable<GameObject> gameObjects, bool isActive)
{
var parts = new SkinParts();
SkinnerUtility.ResetBoolean(parts.property.boolValues, BoolLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ protected override void OnApplyValue(Outline obj)
/// <param name="outlines">設定したいOutline</param>
/// <param name="color">OutlineのeffectColor</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(IEnumerable<Outline> outlines, Color color)
public static SkinParts CreateSkinParts(IEnumerable<Outline> outlines, Color color)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property)
/// <param name="rawImage">設定したいRawImage</param>
/// <param name="texture2D">RawImageのTexture</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(RawImage rawImage, Texture2D texture2D)
public static SkinParts CreateSkinParts(RawImage rawImage, Texture2D texture2D)
{
var parts = new SkinParts();
SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs
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Expand Up @@ -49,7 +49,7 @@ protected override void OnApplyValue(Shadow obj)
/// <param name="shadows">設定したいShadow</param>
/// <param name="color">ShadowのeffectColor</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(IEnumerable<Shadow> shadows, Color color)
public static SkinParts CreateSkinParts(IEnumerable<Shadow> shadows, Color color)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength);
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2 changes: 1 addition & 1 deletion Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ protected override void OnApplyValue(Transform obj)
/// <param name="transforms">設定したいTransform</param>
/// <param name="localScale">TransformのlocalScale</param>
/// <returns>生成したスキンパーツ</returns>
public static SkinParts CreateSkinnerParts(IEnumerable<Transform> transforms, Vector3 localScale)
public static SkinParts CreateSkinParts(IEnumerable<Transform> transforms, Vector3 localScale)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, VectorLength);
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