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*ALL Promyvion cutscenes now properly working according to mission progress. *Fixed player dropoff after interacting with Shattered Telepoints during 2nd Promyvion *Map acquisition now works properly in Holla and Mea
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You got close to a no-comment approval, but were sabotaged by previous scripters! 😉
npcUtil.giveKeyItem(player, tpz.ki.MAP_OF_PROMYVION_MEA) | ||
player:confirmTrade() |
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I know you're just using what's currently in these files, but while we're here, we might as well fix a retail inaccuracy~!
These should be starting an event where the screen flashes and there's text about blinding white lights and images being burned into your mind. This is event 49 for all three promyvions.
(And then give the KI and confirm the trade in onEventFinish for those events)
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Fixed
npcUtil.giveKeyItem(player, tpz.ki.MAP_OF_PROMYVION_MEA) | ||
player:confirmTrade() | ||
else | ||
player:messageSpecial(ID.text.NOTHING_HAPPENS) |
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Does this text display when you trade a bad item? Bad trades are usually just ignored.
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"Nothing happens..." is displayed on a bad trade. To my knowledge, that's correct.
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Thanks Solar!
*ALL Promyvion cutscenes now properly working according to mission progress.
*Fixed player dropoff after interacting with Shattered Telepoints during 2nd Promyvion
*Map acquisition now works properly in Holla and Mea
I affirm: