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Mostly works, does not save item if you have no room in inventory.
Check that player doesn't already have selected item if rare. Move item selection function to lua_baseentity.
ibm2431
suggested changes
Mar 25, 2020
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Thanks for taking this on, cocosolos!
But you know me; always looking for how we can make stuff more concise~! 😉
ibm2431
approved these changes
Mar 26, 2020
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Adds a function to load vectors full of obtainable item ids from each mystery box dial on map init. Adds a function to select a random item id from one of those vectors, using the dial number as an argument. Updated Arbitrix to use this function and give out items, and hold onto an item until collected by the player when inventory is full.
I affirm: