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Fix gil split with treasure chests #433

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19 changes: 10 additions & 9 deletions scripts/globals/treasure.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1465,18 +1465,19 @@ tpz.treasure.onTrade = function(player, npc, trade, chestType)

-- gil
if roll <= info.gil[1] then
players = player:getParty()
for i = 1, #players, 1 do
if player:getZoneID() ~= players[i]:getZoneID() then
table.remove(players, i)
local partyMembers = player:getAlliance()
local membersInZone = {}
for i = 1, #partyMembers do
if player:getZoneID() == partyMembers[i]:getZoneID() then
table.insert(membersInZone, partyMembers[i])
end
end
local gilAmount = math.random(info.gil[2], info.gil[3])
local gil = gilAmount/#players
for i = 1, #players, 1 do
if player:getZoneID() == players[i]:getZoneID() then
players[i]:addGil(gil)
players[i]:messageSpecial(ID.text.GIL_OBTAINED, gil)
local gil = gilAmount/#membersInZone
for i = 1, #membersInZone do
if player:getZoneID() == membersInZone[i]:getZoneID() then
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membersInZone[i]:addGil(gil)
membersInZone[i]:messageSpecial(ID.text.GIL_OBTAINED, gil)
end
end

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