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Pinecone Bomb
blue magic spell. #346Add
Pinecone Bomb
blue magic spell. #346Changes from 4 commits
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Looking at the description for the spell, it claims that duration is supposed to vary depending on TP. At the moment, this is basing the duration off of attacker INT versus target resistance.
@Wiggo32 I looked at your capture of you learning Pinecone Bomb and testing it out, but there was no explicit duration testing (the sapling was auto-attacked awake, and the draugar was unaffected)
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This was my first time adding a BLU spell, so I'm open to any improvements.
I just copied how sleep was applied in other spells, so it may not be 100% accurate. If you have a reference for how this should be applied, please point me in the right direciton!
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What we'll probably have to do is find some information - or get a capture - on the basic duration of the effect. Even if we can't fully pick apart how TP affects the duration for this (or other) Blue spells, we can at least apply the bare minimum duration for now and add a note in the script (and create a new Issue) that it's still missing duration bonuses from TP.
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Sounds good.
Should I wait on someone to do a "capture"? Or should I go forward with a TODO note and reference a github issue to update the TP modification of the sleep duration?
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We have some captures. I'll check them out and see what I can determine. Then hopefully someone more experienced can double check me.