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• Added a new binding rotateToAngle(), rotates an entity to a given angle, NOTE: must not be moving. • added the ability to add extra params to a path point when using tpz.path.general, example: basic point {x,y,z} point with a delay {x,y,z {delay = 10}} point with delay and rotation {x,y,z, {rot = 35, delay = 10} point with a rotation only {x,y,z {rot = 120}}, in this case a small delay will automatically be set so the rotation can be applied. • Updated all npc's that now use the new lua path functions and tested them.
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