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Fix typos in article "Rendering Modes" and "Pomax's guide to Processing.js" #26

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2 changes: 1 addition & 1 deletion articles/_posts/2011-12-01-PomaxGuide.html
Original file line number Diff line number Diff line change
Expand Up @@ -826,7 +826,7 @@ <h3 id="sketchtojs" onclick="toggleContent('sketchtojs')">Making your sketch "se
{% highlight javascript linenos %}
function showXYCoordinates(x, y) {
document.getElementById('xcoord').value = x;
document.getElementById('ycoord').value = x;
document.getElementById('ycoord').value = y;
}{% endhighlight %}

<p>And we'll need to make the sketch know that there is such a thing as javascript,
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6 changes: 3 additions & 3 deletions articles/_posts/2011-12-02-RenderingModes.html
Original file line number Diff line number Diff line change
Expand Up @@ -215,9 +215,9 @@ <h4>
different arguments for points in 2D or 3D space). By learning the Processing syntax,
it's easy to create complex 2D and WebGL graphics without ever touching the underlying
graphics APIs. This is true of Processing and Java, and also of Processing.js and
canvas/WebGL. The Processing langauge provides a powerful and beginner friendly
canvas/WebGL. The Processing language provides a powerful and beginner friendly
on-ramp to canvas 2D and WebGL. Consult the <a href="http://processingjs.org/reference/">
Processing.js Langauge Reference</a> for specific details on how to use each
Processing.js Language Reference</a> for specific details on how to use each
function.</p>
<h4>
Using the Processing.js API in JavaScript</h4>
Expand All @@ -230,7 +230,7 @@ <h4>
href="http://processingjs.org/download">http://processingjs.org/download</a>).
It is essentially the same as Processing.js, but without the code parser (i.e.,
you can use the API either way, but the Processing.js API is a somewhat smaller
file). See <a href="http://processingjs.org/reference/articles/jsQuickStart.html#javascriptonlyprocessingcode">
file). See <a href="http://processingjs.org/articles/jsQuickStart.html#javascriptonlyprocessingcode">
Writing JavaScript-only Processing.js Code</a> for more details.</p>
<h4>
Accessing the Raw Canvas Context - Advanced:</h4>
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