Avoid updates (and update notifications) from appearing in more gameplay cases #21979
GitHub Actions / Test Results (Linux, SingleThread)
failed
Oct 7, 2024 in 0s
10553 passed, 1 failed and 74 skipped
❌ TestResults-Linux-SingleThread.trx
10628 tests were completed in 1910s with 10553 passed, 1 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Osu.Tests.TestSceneOsuAnalysisContainer | 4✅ | 1❌ | 10s |
❌ osu.Game.Rulesets.Osu.Tests.TestSceneOsuAnalysisContainer
❌ TestAimLines
"aim lines visible" timed out
✅ TestAimMarker
✅ TestConstructor
✅ TestEverythingOn
✅ TestHitMarkers
Annotations
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Linux, SingleThread)
osu.Game.Rulesets.Osu.Tests.TestSceneOsuAnalysisContainer ► TestAimLines
Failed test found in:
TestResults-Linux-SingleThread.trx
Error:
"aim lines visible" timed out
Raw output
"aim lines visible" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
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