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Add slider ticks. #359
Add slider ticks. #359
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces | ||
{ | ||
public class SliderTicksRenderer : Container<DrawableSliderTick> |
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osu.Game.Modes.Osu/Objects/Slider.cs
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var multipliedStartBeatLength = beatmap.BeatLengthAt(StartTime, true); | ||
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Velocity = 100 / multipliedStartBeatLength * baseDifficulty.SliderMultiplier; | ||
TickDistance = (100 * baseDifficulty.SliderMultiplier) / baseDifficulty.SliderTickRate / (multipliedStartBeatLength / startBeatLength); |
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Conflicts: osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Slider.cs
osu.Game.Modes.Osu/Objects/Slider.cs
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Velocity = 100 / multipliedStartBeatLength * baseDifficulty.SliderMultiplier; | ||
TickDistance = (100 * baseDifficulty.SliderMultiplier) / baseDifficulty.SliderTickRate / (multipliedStartBeatLength / startBeatLength); | ||
Velocity = baseVelocity / (timingPoint.BeatLength * velocityAdjustment); |
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- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing. - Removed SliderTicksLayer abstraction for now.
Judgement.Result = ShouldHit ? HitResult.Hit : HitResult.Miss; | ||
{ | ||
j.Result = Tracking ? HitResult.Hit : HitResult.Miss; | ||
j.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss; |
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… DrawableHitObjects.
@@ -85,6 +84,19 @@ protected override void LoadComplete() | |||
Expire(true); | |||
} | |||
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private List<DrawableHitObject> nestedHitObjects; |
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