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Add slider ticks. #359

Merged
merged 14 commits into from
Feb 16, 2017
Merged

Add slider ticks. #359

merged 14 commits into from
Feb 16, 2017

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Damnae
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@Damnae Damnae commented Feb 14, 2017

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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderTicksRenderer : Container<DrawableSliderTick>

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var multipliedStartBeatLength = beatmap.BeatLengthAt(StartTime, true);

Velocity = 100 / multipliedStartBeatLength * baseDifficulty.SliderMultiplier;
TickDistance = (100 * baseDifficulty.SliderMultiplier) / baseDifficulty.SliderTickRate / (multipliedStartBeatLength / startBeatLength);

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@peppy peppy mentioned this pull request Feb 15, 2017
35 tasks
Conflicts:
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
	osu.Game.Modes.Osu/Objects/Slider.cs

Velocity = 100 / multipliedStartBeatLength * baseDifficulty.SliderMultiplier;
TickDistance = (100 * baseDifficulty.SliderMultiplier) / baseDifficulty.SliderTickRate / (multipliedStartBeatLength / startBeatLength);
Velocity = baseVelocity / (timingPoint.BeatLength * velocityAdjustment);

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- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
Judgement.Result = ShouldHit ? HitResult.Hit : HitResult.Miss;
{
j.Result = Tracking ? HitResult.Hit : HitResult.Miss;
j.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;

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@@ -85,6 +84,19 @@ protected override void LoadComplete()
Expire(true);
}

private List<DrawableHitObject> nestedHitObjects;

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@Tom94 Tom94 merged commit e10c564 into ppy:master Feb 16, 2017
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3 participants