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Ensure selection is preserved when moving selection between columns #29899

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Sep 27, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
Expand Down Expand Up @@ -92,5 +93,30 @@ public void TestVerticalFlip()
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
}

[Test]
public void TestOffScreenObjectsRemainSelectedOnColumnChange()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 });
});

AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First());
InputManager.PressButton(MouseButton.Left);
});
AddStep("end drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last());
InputManager.ReleaseButton(MouseButton.Left);
});

AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
}
}
}
11 changes: 10 additions & 1 deletion osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -104,8 +104,10 @@ private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject>
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;

var selectedObjects = EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>().ToArray();

// find min/max in an initial pass before actually performing the movement.
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
foreach (var obj in selectedObjects)
{
if (obj.Column < minColumn)
minColumn = obj.Column;
Expand All @@ -121,6 +123,13 @@ private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject>
((ManiaHitObject)h).Column += columnDelta;
maniaPlayfield.Add(h);
});

// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with this operation's usage pattern,
// leading to selections being sometimes partially dropped if some of the objects being moved are off screen
// (check blame for detailed explanation).
// thus, ensure that selection is preserved manually.
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.AddRange(selectedObjects);
}
}
}
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