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Interpolate parts in local space to avoid broken cursor trails #29253
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It sounds like you should be able to remove the scale from
partSize
, and, along with that, useTexture.DisplayWidth
directly (and remove the twoLayoutValue
s? This is the only usage of it after all.Have you also made sure that the trail visually looks the same as in current master?
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yes, that's why I use extract scaleRatio from DrawInfo.MatrixInverse
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do I have to use a vector? I don't know if the DisplayWidth is guaranteed equal to DisplayHeight.
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There's three choices:
new Vector2(Texture.DisplayWidth, Texture.DisplayHeight)
new Vector2(Texture.DisplayWidth)
float
and justTexture.DisplayWidth
Personally, I would choose (3) just so that we don't inadvertently break something else with this PR, but I'm not sure why you've gone to using a vector other than that it looks more correct, which I would be willing to entertain.
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Actually, if there's a strong reason not to, then I would suggest doing (3) for a "fix" PR.
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not for special reasons, just because the extracted scale is a vector and in case some parents scale the X-axis and Y-axis differently. I'll go with (3) then