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merged 1 commit into from
Jul 20, 2024

Update framework

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Merged

Update framework #28963

Update framework
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GitHub Actions / Test Results (Windows, SingleThread) failed Jul 20, 2024 in 1s

5984 passed, 2 failed and 52 skipped

Tests failed

❌ TestResults-Windows-SingleThread.trx

6038 tests were completed in 1823s with 5984 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn 15✅ 2❌ 3s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn

✅ TestConstructor
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
✅ TestLeadInProducesCorrectStartTime(2000,0)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
❌ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
	check first frame time: Expected: 0.0d +/- 100.0d
	  But was:  378.09310000000005d
	  Off by:   -378.09310000000005d
	
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
❌ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
	check first frame time: Expected: 0.0d +/- 100.0d
	  But was:  105.75470000000001d
	  Off by:   -105.75470000000001d
	

Annotations

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  check first frame time: Expected: 0.0d +/- 100.0d
    But was:  378.09310000000005d
    Off by:   -378.09310000000005d
  
Raw output
check first frame time: Expected: 0.0d +/- 100.0d
  But was:  378.09310000000005d
  Off by:   -378.09310000000005d

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  check first frame time: Expected: 0.0d +/- 100.0d
    But was:  105.75470000000001d
    Off by:   -105.75470000000001d
  
Raw output
check first frame time: Expected: 0.0d +/- 100.0d
  But was:  105.75470000000001d
  Off by:   -105.75470000000001d

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)