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Update framework #28286
Update framework #28286
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This reverts commit d7d569c.
@smoogipoo there's a few cases of |
In the framework-side changes the solution seems to just be to cast For reference: diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs
index 1415ff4b0f..0e12ed68e4 100644
--- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs
+++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs
@@ -5,6 +5,7 @@
using System.Collections.Generic;
using Humanizer;
using NUnit.Framework;
+using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@@ -396,7 +397,7 @@ private void dismissPopover()
textBox.Current.Value = bank;
// force a commit via keyboard.
// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
- InputManager.ChangeFocus(textBox);
+ ((IFocusManager)InputManager).ChangeFocus(textBox);
InputManager.Key(Key.Enter);
});
diff --git a/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs b/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs
index e91596b872..3d7d0797d4 100644
--- a/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs
+++ b/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs
@@ -6,6 +6,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
+using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.UserInterface;
@@ -62,12 +63,12 @@ public void TestChangeNumerator()
createLabelledTimeSignature(TimeSignature.SimpleQuadruple);
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
- AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox));
+ AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox));
AddStep("set numerator to 7", () => numeratorTextBox.Current.Value = "7");
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
- AddStep("drop focus", () => InputManager.ChangeFocus(null));
+ AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("current is 7/4", () => timeSignature.Current.Value.Equals(new TimeSignature(7)));
}
@@ -77,12 +78,12 @@ public void TestInvalidChangeRollbackOnCommit()
createLabelledTimeSignature(TimeSignature.SimpleQuadruple);
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
- AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox));
+ AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox));
AddStep("set numerator to 0", () => numeratorTextBox.Current.Value = "0");
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
- AddStep("drop focus", () => InputManager.ChangeFocus(null));
+ AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
AddAssert("numerator is 4", () => numeratorTextBox.Current.Value == "4");
}
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs
index 8ddbd84890..a1452ddb31 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs
@@ -10,6 +10,7 @@
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Framework.Utils;
@@ -623,7 +624,7 @@ public void TestSearchBoxFocusToggleRespondsToExternalChanges()
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
- AddStep("unfocus search text box externally", () => InputManager.ChangeFocus(null));
+ AddStep("unfocus search text box externally", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs
index d23fcebae3..06b9623508 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs
@@ -5,6 +5,7 @@
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
+using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
@@ -42,7 +43,7 @@ public void TestNonInstantaneousMode()
{
AddStep("set instantaneous to false", () => sliderWithTextBoxInput.Instantaneous = false);
- AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
+ AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.Zero);
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.Zero);
@@ -61,7 +62,7 @@ public void TestNonInstantaneousMode()
AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
- AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
+ AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
@@ -71,12 +72,12 @@ public void TestNonInstantaneousMode()
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
- AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
+ AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
- AddStep("lose focus", () => InputManager.ChangeFocus(null));
+ AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
@@ -87,7 +88,7 @@ public void TestInstantaneousMode()
{
AddStep("set instantaneous to true", () => sliderWithTextBoxInput.Instantaneous = true);
- AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
+ AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
@@ -106,7 +107,7 @@ public void TestInstantaneousMode()
AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
- AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
+ AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
@@ -116,12 +117,12 @@ public void TestInstantaneousMode()
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
- AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
+ AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
- AddStep("lose focus", () => InputManager.ChangeFocus(null));
+ AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
|
There's also one failing test ( |
Wow. That test is really dodge. |
Is it? I can't figure what broke it, but one would assume calling In addition, |
For |
All I'll say is there's a reason |
This is a bit cryptic, can you explain? |
Should be supported by ppy/osu-framework#6298 |
Reverts d7d569c, which was temporarily committed to fix some serious issues with SDL3. New framework target version now defaults back to SDL2.