Reduce container nesting inside PathControlPointPiece
#28205
Merged
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Another step towards resolving #21495.
Can potentially be improved further by making a custom circle drawable which isn't a
CircularContainer
with aBox
inside. Though at this point we are already limited by the draw thread, so next step would probably be adding aBufferedContainer
to the mix.Or better yet use a texture to draw circles to avoid masking overhead and only override
ReceivePositionalInputAt
. It's would be possible to useCircularProgress
, but with too many circles there's an overhead of switching between uniform buffers (which is even bigger than pushing/popping masking info at least for me).