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Restore taiko accuracy to ScoreV2 values #25887
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What does this mean for server-side usages of https://github.com/ppy/osu-queue-score-statistics/blob/6d91b7738ad7adba513c86c382fb83b261dae5d6/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/ImportHighScoresCommand.cs#L652 It appears that the import high scores command relies on the method to calculate accuracy, which will presumably be wrong for taiko scores now? Isn't this the same sort of problem that we had with adding an Also I'm not even sure why |
because of course there'd be something that references the raw values, why wouldn't there be... |
Well to be more constructive than the above, I think this is possibly salvageable if the method has a signature of The |
Perhaps it's time to bite the bullet and not expose it publicly... |
This has been brought up as an inconsistency several times:
Note that this doesn't fix the accuracy circle/grade issue - that's an issue for all rulesets.