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KeyCounter skin elements not showing during gameplay (user missed setting existing) #29686
Comments
Duplicate of #29317 |
I don't think it's a duplicate of that if the argon/triangles key counters are affected. |
Sounds like they have the above setting wrong then? (#29686 (comment)) |
Probably, but I want to keep this open to see if it feasible to move that setting to the skin editor. |
Interesting concept. One of those cases I'd ask "do we want a replay specific layer, or a checkbox setting on every single component to allow showing only during replays?". The latter has always seemed more appealing to me, rather than adding this setting to each component as users want it. |
I think layer is too much, checkbox is probably fine - but then again I'm not super sure why this toggle exists in the first place, so I'm not really sure it makes sense for it to be applicable to any and all gameplay HUD elements. |
The thought process is that users may want a different UI layout for replay analysis, which has a lot more overlay information than it normally would. An example I could think of would be a full list of judgement counts. |
if I could add a bit on that, to me a dedicated "replay layer" would feel easier to understand than a checkbox that is not really self explanatory (I never knew disabling would only show key overlay in replays), on the other hand if someone wants to have a dedicated UI for replays, that would be way easier to manage in a dedicated layer than having to store everything in the same layer and check or not which elements you wanna see |
Well let me put it this way: if we're doing layers then we need to have an efficient way of moving elements between layers that isn't cut & paste. That's the main obstacle for me when it comes to doing a "replay" layer. I'm also not sure how the complexity of that is gonna work out but that is mostly a moot point since nobody will until it is tried. |
I have a half-working branch somewhere for whatever that's worth (probably not much). |
Ah, my bad. it was the "always show key overlay" setting that was ticked off that was causing this. |
Type
Cosmetic
Bug description
KeyCounter skin elements:
Are not rendering while in regular gameplay, and appear as empty elements when viewing from skin editor.
these elements do render correctly while a map is playing with AT.
Screenshots or videos
KeyCounter working in skin editor while beatmap is played AT mode
KeyCounter working in gameplay while beatmap is played by AT
KeyCounter not present in regular gameplay
KeyCounter showing up as empty element in skin editor during regular gameplay
Version
2024.817.0
Logs
compressed-logs.zip
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