You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When using a legacy skin, the applause sound abruptly stops as soon as the result panel is unexpanded. This issue is especially noticeable with skins that feature longer applause sounds, where the abrupt stop is more pronounced.
Steps to Reproduce
Use a skin with long applause skin.
Complete a map to trigger the results panel.
Expand a different score panel.
Notice the applause sound stops immediately.
Possible Solution
I observed that rankApplauseSound is initialized and triggered within AccuracyCircle, which is only visible when the panel is expanded. A potential fix could be to move the applause sound playback responsibility to ResultsScreen. This change could ensure the sound plays completely, independent of the results panel's visibility.
I am willing to assist in testing and implementing this fix. Please let me know if this proposed solution seems viable, or if further discussion is needed.
The playback of the applause sound relies on the introductory accuracy circle animation, which makes it hard to move to ResultsScreen without looking ugly. I would suggest you look into why the sound playback stops playing while expanded, as I would hope the sound should still play so long that the score panel exists on the screen (i.e. as long as the user is in the results screen).
Type
Cosmetic
Bug description
When using a legacy skin, the applause sound abruptly stops as soon as the result panel is unexpanded. This issue is especially noticeable with skins that feature longer applause sounds, where the abrupt stop is more pronounced.
Steps to Reproduce
Possible Solution
I observed that rankApplauseSound is initialized and triggered within AccuracyCircle, which is only visible when the panel is expanded. A potential fix could be to move the applause sound playback responsibility to ResultsScreen. This change could ensure the sound plays completely, independent of the results panel's visibility.
I am willing to assist in testing and implementing this fix. Please let me know if this proposed solution seems viable, or if further discussion is needed.
Screenshots or videos
https://youtu.be/Nopvg06lZgE
Version
2024.727.0-lazer
Logs
compressed-logs.zip
The text was updated successfully, but these errors were encountered: