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Strict Tracking makes hitting sliders that are next to each other impossible to hit #25816

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SedjamTan opened this issue Dec 18, 2023 · 1 comment · Fixed by #26053
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area:gameplay priority:1 Very important. Feels bad without fix. Affects the majority of users. ruleset/osu!

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@SedjamTan
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Type

Game behaviour

Bug description

Tried playing this song with Strict Tracking, it suddenly made the sliders that are next to each other impossible to hit (either one or both of them miss). Additionally, Autoplay miss when Strict Tracking is enabled.

Screenshots or videos

With Strict Tracking:

2023-12-18.15-10-44.mp4

Without Strict Tracking:

2023-12-18.15-12-10.mp4

Version

2023.1218.0-lazer

Logs

1702883017.runtime.log
1702883017.network.log
1702883017.performance.log
1702881549.network.log
1702881549.runtime.log
1702881549.performance.log
1702881549.database.log

@peppy peppy added ruleset/osu! area:gameplay priority:1 Very important. Feels bad without fix. Affects the majority of users. labels Dec 19, 2023
@ramjam18
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ramjam18 commented Dec 19, 2023

Can replicate. Thought I was going crazy.

Strict.Tracking.mp4

@bdach bdach self-assigned this Dec 22, 2023
bdach added a commit to bdach/osu that referenced this issue Dec 22, 2023
Closes ppy#25816.

Regressed in ppy#25748.

The reason this broke is that allowing the state of `Tracking` to change
before the slider's start time to support the early hit scenario causes
strict tracking to consider loss of tracking before the slider's start
time as an actual miss, and thus forcefully miss the tail
(see test case in 6cb8231).
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4 participants