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King Arthur edited this page May 20, 2019 · 1 revision

Cull

Controls which sides of polygons should be culled (not drawn) Back - Don’t render polygons facing away from the viewer (default). Front - Don’t render polygons facing towards the viewer. Used for turning objects inside-out. Off - Disables culling - all faces are drawn. Used for special effects.


ZTest

Less | Greater | LEqual | GEqual | Equal | NotEqual | Always

How should depth testing be performed. Default is LEqual (draw objects in from or at the distance as existing objects; hide objects behind them).


Source Blend & Destination Blend

When graphics are rendered, after all Shaders have executed and all Textures have been applied, the pixels are written to the screen. How they are combined with what is already there is controlled by the Blend command.

https://docs.unity3d.com/Manual/SL-Blend.html for more info


ZWrite

On | Off

Controls whether pixels from this object are written to the depth buffer (default is On). If you’re drawng solid objects, leave this on. If you’re drawing semitransparent effects, switch to ZWrite Off. For more details read below.


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