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Unbind VAO in gl-surface3d #2306

Merged
merged 4 commits into from
Jan 29, 2018
Merged

Unbind VAO in gl-surface3d #2306

merged 4 commits into from
Jan 29, 2018

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dy
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@dy dy commented Jan 29, 2018

This should fix gl3d-surface tests #2293 (comment)

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dy commented Jan 29, 2018

@etpinard not sure what was the tiny shading difference caused by, seems like some internal webgl thing. Not even sure what baselines are correct - before or after, because code after seems "more right". As if shading quality is different, or dithering enabled, or some floats get extra-precision or something alike. The other surface mocks are fine.
I would keep these baselines for now and refer to this issue if there is something else broken.

@etpinard etpinard added bug something broken status: reviewable labels Jan 29, 2018
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etpinard commented Jan 29, 2018

This looks right!

Thanks for the quick fix 💃

cc @alexcjohnson and anyone else that opened a PR since #2293

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Oh and re #2293 (comment), yes we can remove gl-shader from the plotly.js package.json as now every gl-vis module we use is compatible with the latest gl-shader version.

@dy dy merged commit c842e99 into master Jan 29, 2018
@dy dy deleted the unlock-shader-fix branch January 29, 2018 21:54
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