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An external script can be used to automate the scheduling.
An event manager receives events from processes, pages and IO queue, and dispatches them to the external script.
The external script then processes the events and returns a list of actionable events (simulating clicks).
The game scene dispatches the received events to the respective receivers.
Main changes are:
An example automated script is provided, mostly to explain the exposed API, it has a (not so) simple example implementation.