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iOS google play games setup #11
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I am having the same problem. Can someone let me know how to resolve it ? |
Only Google can fix it with an update to the SDK. does anybody know how to contact them? |
I ensured that all test accounts are listed as testers as described here. I tried the ButtonClicker demo app with google accounts that haven't created Google Game Play Service accounts and I couldn’t get it to work. I then created a Google Game Play Service accounts for 2 of my test google accounts. I used the NOX App Player located here to create the Google Game Play Service accounts. I tried the buttonClicker demo app again without making any other changes. I was able to successfully log in and set up a match between 2 iOS devices. I am wondering... Cocoa pods resulted in GoogleSignIn (2.4.0) being installed. I am wondering if a later version will fix this issue. The latest is 4.0.1. But as SotoiGhost pointed out it is not compatible with Google Play Games Services. |
Google Play Game Services does not support creating the Gamer profile on iOS, which I believe is the source of your problem. It is also why the dependency on GoogleSignIn is fixed at 2.4.0. There is more information at: https://android-developers.googleblog.com/2016/12/games-authentication-adopting-google.html |
It should be fixed
…On Tue, Jan 3, 2017, 21:15 Clayton Wilkinson ***@***.***> wrote:
Google Play Game Services does not support creating the Gamer profile on
iOS, which I believe is the source of your problem. It is also why the
dependency on GoogleSignIn is fixed at 2.4.0. There is more information at:
https://android-developers.googleblog.com/2016/12/games-authentication-adopting-google.html
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I'm using the C++ sdk, and I'm unable to create a Google Play Games account on iOS. I am able to proceed through the sign-in screens but am then presented with the error code "internal error". My other account which is already set up with Google Play Games works perfectly fine. Is this issue fixed or is account creation still not supported? |
At this time, account creation is not supported and as far as I know, there no plans to support it in the future. |
Ahhh okay, that does suck, especially after getting the SDK entirely integrated. There doesn't seem to be any mention of this within the documentation too. Is Google Play Games going to continue to be supported on iOS in the future or will it become Android only, considering that accounts cannot be created? |
I am glad that I at least bumped into this post before I wasted more development time. This should have been mentioned in the documentation. After integrating the whole SDK with LibGDx + RoboVM, this is a nightmare :o |
@chandruscm Yep, although sadly I bumped into this afterwards. I'll still end up releasing for iOS as some may be able to use it, but I think for my next game I'll have to look at other solutions - how was the important detail of 'no account registrations' just left out? |
@ryanbourneuk What are you developing on? Why not switch to Gamecenter? The RoboVM framework I am using has a GameKit support for Apple's Gamecenter. I rewrote the whole thing, now I've managed to get it working :) The whole point of having Google Play Game Services was to have a world-wide leaderboard across iOS and Android. Sadly that won't be happening :| |
I'm using cocos2d-x and sdkbox, and while it's tempting to switch back to Game Center I've decided not to as some players will still be able to use Google Play Games - if people have accounts from other devices they'll be able to log in. I believe on iOS I should be able to catch the errors from logging in and display a message if there is an issue. I suppose I could add in Game Center if they can't log in, but that'll be a decision for later on. Currently, I'm just looking at finishing off what I have, and I should be able to map most of the Google Play Games and Game Center APIs together with some sort of helper. That way, Game Center will just be a fallback for if Google Play Games is unreachable. |
@claywilkinson Hi Clay, I just wanted to follow up on this issue in hopes of salvaging the time I've already invested in this. Unfortunately I came across this issue after having everything fully integrated on both ios and android. Because I was using a single gmail account I had no idea about the account creation problem. Is there any workaround? As mentioned above, this really needs to find its way into the docs in massive bold caps. |
I found the reason that cause this problem. For Android users who don't have a Google Game Play Service account, you will be guided to create one then you'll log in sucessfully. But there's no guide for IOS users to follow, it's the reason why cause the IOS users fail to sign in. Did anyone have the same problem? Or anybody have the solution to lead IOS users to create a game service account?
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