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This PR contains the following updates:
7.26.0
->7.26.7
8.4.7
->8.5.3
8.4.7
->8.5.3
8.4.7
->8.5.3
19.0.7
->19.0.8
8.20.0
->8.23.0
8.20.0
->8.23.0
9.18.0
->9.19.0
2.3.3
->2.4.3
4.30.1
->4.34.2
1.15.0
->1.15.2
8.4.7
->8.5.3
16.13.1
->16.14.1
4.0.8
->4.0.11
Release Notes
babel/babel (@babel/preset-env)
v7.26.7
Compare Source
🐛 Bug Fix
babel-helpers
,babel-preset-env
,babel-runtime-corejs3
babel-plugin-transform-typeof-symbol
typeof
in arrow functions (@liuxingbaoyu)babel-parser
ranges
option in estree method value (@JLHwung)babel-core
babel-plugin-transform-typescript
babel-plugin-transform-typescript
,babel-traverse
,babel-types
import x = y.z
(@liuxingbaoyu)storybookjs/storybook (@storybook/addon-essentials)
v8.5.3
Compare Source
globals
toextract()
- #30415, thanks @ndelangen!v8.5.2
Compare Source
v8.5.1
Compare Source
interaction test
->component test
- #30333, thanks @kylegach!v8.5.0
Compare Source
Storybook 8.5 is packed with powerful features to enhance your development workflow. This release makes it easier than ever to build accessible, well-tested UIs. Here’s what’s new:
List of all updates
@vitest/coverage-v8
during postinstall if no coverage reporter is installed - #29993, thanks @ghengeveld!vitest
detects missing deps - #29763, thanks @ndelangen!test.include
patterns - #30029, thanks @JReinhold!vitest
crashes - #29751, thanks @ndelangen!vitest.setup.js
- #30233, thanks @JReinhold!experimental-nextjs-vite
- #29814, thanks @ndelangen!glob
withtinyglobby
- #29817, thanks @ghengeveld!staticDirs
with Vitest - #29811, thanks @ghengeveld!require.resolve
- #30026, thanks @ndelangen!storybook
command - #29480, thanks @toothlessdev!TESTING_MODULE_RUN_ALL_REQUEST
for backward compatibility - #29711, thanks @ghengeveld!ERR_PACKAGE_PATH_NOT_EXPORTED
in@storybook/node-logger
- #30093, thanks @JReinhold!scrollIntoView
behavior and reimplement testing module time rendering - #30044, thanks @ghengeveld!@types/node
todevDeps
consistently - #30163, thanks @ndelangen!useSharedState
- #30259, thanks @JReinhold!react-confetti
with@neoconfetti/react
- #30098, thanks @ndelangen!@storybook/test
as optional peer dependency - #29754, thanks @yannbf!TooltipLinkList
and use it in main menu - #29507, thanks @ghengeveld!optimizeDeps
- #30117, thanks @ndelangen!@fs
- #28941, thanks @tobiasdiez!viteFinal
- #30105, thanks @JReinhold!vue-component-meta
docgen HMR not working - #29518, thanks @IonianPlayboy!typescript-eslint/typescript-eslint (@typescript-eslint/eslint-plugin)
v8.23.0
Compare Source
🚀 Features
🩹 Fixes
❤️ Thank You
You can read about our versioning strategy and releases on our website.
v8.22.0
Compare Source
🩹 Fixes
❤️ Thank You
You can read about our versioning strategy and releases on our website.
v8.21.0
Compare Source
🩹 Fixes
❤️ Thank You
You can read about our versioning strategy and releases on our website.
typescript-eslint/typescript-eslint (@typescript-eslint/parser)
v8.23.0
Compare Source
This was a version bump only for parser to align it with other projects, there were no code changes.
You can read about our versioning strategy and releases on our website.
v8.22.0
Compare Source
🚀 Features
❤️ Thank You
You can read about our versioning strategy and releases on our website.
v8.21.0
Compare Source
This was a version bump only for parser to align it with other projects, there were no code changes.
You can read about our versioning strategy and releases on our website.
eslint/eslint (eslint)
v9.19.0
Compare Source
playcanvas/engine (playcanvas)
v2.4.3
Compare Source
Fixes
Full Changelog: playcanvas/engine@v2.4.2...v2.4.3
v2.4.2
Compare Source
Fixes
Full Changelog: playcanvas/engine@v2.4.1...v2.4.2
v2.4.1
Compare Source
##Fixes
Full Changelog: playcanvas/engine@v2.4.0...v2.4.1
v2.4.0
Compare Source
Breaking changes
ShaderMaterial
use their original names by @mvaligursky in https://github.com/playcanvas/engine/pull/7277skinTex
andskinBatchTex
chunk names toskin
andskinBatch
by @mvaligursky in https://github.com/playcanvas/engine/pull/7278_EXT
by @mvaligursky in https://github.com/playcanvas/engine/pull/7221Other changes
blurLevel
for the HDR Bloom by @mvaligursky in https://github.com/playcanvas/engine/pull/7166CameraShaderParams
class which is currently required by the Editor by @mvaligursky in https://github.com/playcanvas/engine/pull/7168Configuration
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🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR is behind base branch, or you tick the rebase/retry checkbox.
👻 Immortal: This PR will be recreated if closed unmerged. Get config help if that's undesired.
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