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Fix shader chunk error for tonemapped compressed GS #6670

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Jun 6, 2024
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6 changes: 3 additions & 3 deletions src/scene/gsplat/gsplat-compressed-material.js
Original file line number Diff line number Diff line change
Expand Up @@ -254,10 +254,10 @@ vec4 evalSplat() {
#endif

#ifdef TONEMAP_ENABLED
color.rgb = gammaCorrectOutput(toneMap(decodeGamma(color.rgb)));
return vec4(gammaCorrectOutput(toneMap(decodeGamma(color.rgb))), B);
#else
return vec4(color.rgb, B);
#endif

return vec4(color.rgb, B);
}
`;

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