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Remove uniform buffer based skinning and batching #6324

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merged 2 commits into from
Apr 30, 2024
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@mvaligursky mvaligursky commented Apr 30, 2024

WebGPU and WebGL2 support texture based skinning, and so the limited uniform buffer skinning and batching used for some WebGL1 devices is removed.

@mvaligursky mvaligursky self-assigned this Apr 30, 2024
@mvaligursky mvaligursky added area: graphics Graphics related issue enhancement labels Apr 30, 2024
@mvaligursky mvaligursky requested a review from a team April 30, 2024 13:39
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@willeastcott willeastcott left a comment

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Great to see this go!

@mvaligursky mvaligursky merged commit c264173 into main Apr 30, 2024
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@mvaligursky mvaligursky deleted the mv-gl1-skinning branch April 30, 2024 14:58
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3 participants