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Layer composition does not maintain list of shadow casters per light #5540

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merged 7 commits into from
Aug 10, 2023

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@mvaligursky mvaligursky commented Aug 3, 2023

follow up to #5536
contains changes already approved here: #5549 (sorry about it, read the details there)

  • shadow casters for culling are fetched from layers directly, to avoid expensive composition update when a caster mesh instance is added to a layer.

@mvaligursky mvaligursky self-assigned this Aug 3, 2023
@mvaligursky mvaligursky added performance Relating to load times or frame rate area: graphics Graphics related issue labels Aug 3, 2023
Martin Valigursky and others added 2 commits August 4, 2023 10:15
mvaligursky and others added 2 commits August 10, 2023 20:19
Co-authored-by: Will Eastcott <will@playcanvas.com>
@mvaligursky mvaligursky merged commit b18e198 into main Aug 10, 2023
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@mvaligursky mvaligursky deleted the mv-composition-casters branch August 10, 2023 19:36
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2 participants