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Further cleanup / optimization to the way face culling is handled #5207

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merged 1 commit into from
Mar 29, 2023

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@mvaligursky mvaligursky commented Mar 29, 2023

  • moved shared scaleSign getter to Mat4
  • passing face culling as a number (-1 or 1) instead of bool which we need to convert to numbers, to speed up per frame cost.

@mvaligursky mvaligursky self-assigned this Mar 29, 2023
@mvaligursky mvaligursky added performance Relating to load times or frame rate area: graphics Graphics related issue labels Mar 29, 2023
@mvaligursky mvaligursky merged commit 36b3ccc into main Mar 29, 2023
@mvaligursky mvaligursky deleted the mv-culling-cleanup branch March 29, 2023 11:01
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