WebGPU support for rendering to shadow map for Directional lights #4924
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WebGPU platform can render to a shadow map for directional light. The shadow map cannot be still used to sample from, that would be done in a follow up PR.
Part of the changes is refactoring of ShadowRendererLocal and ShadowRendererDirectional - those no longer extend the ShadowRenderer, but share a single instance of it, to limit some resource duplication.