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Fix light intensities being wrong #4870

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merged 1 commit into from
Nov 21, 2022

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@GSterbrant GSterbrant commented Nov 21, 2022

Description

Fixes bug where light intensities were incorrectly calculated when fresnel was off.

Also fixes #4867.

@GSterbrant GSterbrant added bug area: graphics Graphics related issue labels Nov 21, 2022
@GSterbrant GSterbrant self-assigned this Nov 21, 2022
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Material specular renders differently between clustered lighting and non-clustered lighting
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