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[Fix] Fix vertex shader attribute validation to support builtins #4695
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slimbuck
reviewed
Oct 5, 2022
mvaligursky
changed the title
[Fix] Improve shader attribute validation to support gl_VertexID
[Fix] Improve shader attribute validation to support gl_VertexID and gl_InstanceID
Oct 5, 2022
mvaligursky
changed the title
[Fix] Improve shader attribute validation to support gl_VertexID and gl_InstanceID
[Fix] Fix vertex shader attribute validation to support buildins
Oct 5, 2022
slimbuck
reviewed
Oct 5, 2022
slimbuck
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Oct 5, 2022
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approved with suggestion
Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>
willeastcott
changed the title
[Fix] Fix vertex shader attribute validation to support buildins
[Fix] Fix vertex shader attribute validation to support builtins
Oct 5, 2022
willeastcott
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Oct 5, 2022
willeastcott
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Approved with 1 comment.
…s/engine into mv-vertexid-validation
mvaligursky
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Oct 6, 2022
* [Fix] Improve shader attribute validation to support gl_VertexID * comment * additional builtins * Update src/graphics/webgl/webgl-shader.js Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com> * moved Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>
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Fix the error report and following null access when built in attributes, such as gl_VertexID or gl_InstanceID, are used in the vertex shader:
reported error:
ASSERT FAILED: Vertex shader attribute "gl_VertexID" is not mapped to a semantic in shader definition.