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Small improvements to physical lights units example #4679

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merged 3 commits into from
Sep 29, 2022

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mvaligursky
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@mvaligursky mvaligursky commented Sep 29, 2022

Small updates:

  • camera bit closer
  • enabled area light, so the area light reflection is a rect shape
  • sizes / intensities
  • changed some HUD names to fit without clipping
  • wider panel to fit large range of values

Screenshot 2022-09-29 at 12 07 44

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@willeastcott willeastcott left a comment

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Nice - looks much better!

@willeastcott
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One minor point though. The UI panel labels are mostly truncated. Can we fix that perhaps?

@MAG-AdrianMeredith
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am I reading that right that the shutter speed is set to 1 second? That seems like an odd value that would introduce a ton of motion blur if it were real

@mvaligursky
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am I reading that right that the shutter speed is set to 1 second? That seems like an odd value that would introduce a ton of motion blur if it were real

For cameras, the units used for Shutter Speed are 1/x seconds, so in this case its 1/1000s

@mvaligursky mvaligursky merged commit 3f05a9e into main Sep 29, 2022
@mvaligursky mvaligursky deleted the mvaligursky-lights-example-tweaks branch September 29, 2022 11:12
mvaligursky added a commit that referenced this pull request Sep 29, 2022
* Small improvements to physical lights units example

* re-arranged labels + wider control panel to fit without clipping

* final cleanup

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
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4 participants