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Fix chunk decode calls #4670

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Sep 26, 2022
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2 changes: 1 addition & 1 deletion src/graphics/program-lib/chunks/standard/frag/diffuse.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ void getAlbedo() {
#endif

#ifdef MAPTEXTURE
vec3 albedoBase = $DECODE(texture2DBias($SAMPLER, $UV, textureBias).$CH);
vec3 albedoBase = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;
dAlbedo *= addAlbedoDetail(albedoBase);
#endif

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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
export default /* glsl */`
vec3 addAlbedoDetail(vec3 albedo) {
#ifdef MAPTEXTURE
vec3 albedoDetail = $DECODE(texture2DBias($SAMPLER, $UV, textureBias).$CH);
vec3 albedoDetail = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;
return detailMode_$DETAILMODE(albedo, albedoDetail);
#else
return albedo;
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