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Fix biasing issues with WGL1 #4544

Merged
merged 2 commits into from
Aug 16, 2022
Merged

Fix biasing issues with WGL1 #4544

merged 2 commits into from
Aug 16, 2022

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GSterbrant
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Normal bias is not angle dependent anymore. Slope scale bias is applied to all light sources when rendering the shadow map if running WGL1.

Fixes #4540

Normal bias is not angle dependent anymore.
Slope scale bias is applied to all light sources when rendering the shadowmap if running WGL1.
@GSterbrant GSterbrant added bug area: graphics Graphics related issue labels Aug 16, 2022
@GSterbrant GSterbrant self-assigned this Aug 16, 2022
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@mvaligursky mvaligursky left a comment

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looks good

@GSterbrant GSterbrant merged commit 256115a into main Aug 16, 2022
@GSterbrant GSterbrant deleted the gsterbrant_wgl1_bias_fix branch August 16, 2022 13:00
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Shadow artefacts with clustered spot lights running with WGL1
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