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Fix some developer site links (#6013)
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willeastcott authored Jan 29, 2024
1 parent 9fa2a8b commit fa09d0b
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Showing 4 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion src/framework/components/script-legacy/component.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ class ScriptLegacyComponent extends Component {
}

send(name, functionName) {
Debug.deprecated('ScriptLegacyComponent.send() is deprecated and will be removed soon. Please use: http://developer.playcanvas.com/user-manual/scripting/communication/');
Debug.deprecated('ScriptLegacyComponent.send() is deprecated and will be removed soon. Please use: https://developer.playcanvas.com/user-manual/scripting/communication/');

const args = Array.prototype.slice.call(arguments, 2);
const instances = this.entity.script.instances;
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2 changes: 1 addition & 1 deletion src/framework/components/script-legacy/system.js
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Expand Up @@ -261,7 +261,7 @@ class ScriptLegacyComponentSystem extends ComponentSystem {
}

broadcast(name, functionName) {
Debug.deprecated('ScriptLegacyComponentSystem.broadcast() is deprecated and will be removed soon. Please use: http://developer.playcanvas.com/user-manual/scripting/communication/');
Debug.deprecated('ScriptLegacyComponentSystem.broadcast() is deprecated and will be removed soon. Please use: https://developer.playcanvas.com/user-manual/scripting/communication/');

const args = Array.prototype.slice.call(arguments, 2);

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4 changes: 2 additions & 2 deletions src/scene/lighting/lighting-params.js
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Expand Up @@ -4,7 +4,7 @@ import { SHADOW_PCF3 } from '../constants.js';

/**
* Lighting parameters, allow configuration of the global lighting parameters. For details see
* [Clustered Lighting](https://developer.playcanvas.com/en/user-manual/graphics/lighting/clustered-lighting/).
* [Clustered Lighting](https://developer.playcanvas.com/user-manual/graphics/lighting/clustered-lighting/).
*
* @category Graphics
*/
Expand Down Expand Up @@ -45,7 +45,7 @@ class LightingParams {
/**
* Atlas textures split description, which applies to both the shadow and cookie texture atlas.
* Defaults to null, which enables to automatic split mode. For details see [Configuring Atlas
* Split](https://developer.playcanvas.com/en/user-manual/graphics/lighting/clustered-lighting/#configuring-atlas).
* Split](https://developer.playcanvas.com/user-manual/graphics/lighting/clustered-lighting/#configuring-atlas).
*
* @type {number[]|null}
*/
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2 changes: 1 addition & 1 deletion src/scene/shader-lib/chunks/chunk-validation.js
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Expand Up @@ -135,7 +135,7 @@ const validateUserChunks = (userChunks) => {
const chunkIsOutdated = engineAPIVersion && (!userAPIVersion || semverLess(userAPIVersion, engineAPIVersion));

if (chunkIsOutdated) {
Debug.warnOnce(`Shader chunk '${chunkName}' is API version ${engineAPIVersion}, but the supplied chunk is version ${userAPIVersion || '-'}. Please update to the latest API: https://developer.playcanvas.com/en/user-manual/graphics/shader-chunk-migrations/`);
Debug.warnOnce(`Shader chunk '${chunkName}' is API version ${engineAPIVersion}, but the supplied chunk is version ${userAPIVersion || '-'}. Please update to the latest API: https://developer.playcanvas.com/user-manual/graphics/shader-chunk-migrations/`);
}
}
}
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