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[FIX] Adopt top-left texture origin (#3335)
* start * flip 2d elements, particle systems * enable ImageBitmap * fix examples and update basis example * update comment * remove commented code * disable imagebitmap * Add new line at end * Add new line at end * Add new line at end Co-authored-by: Will Eastcott <will@playcanvas.com>
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,2 +1,2 @@ | ||
vec3 normalMap = normalize(texture2D(normalMap, texCoordsAlphaLife.xy).xyz * 2.0 - 1.0); | ||
vec3 normalMap = normalize(texture2D(normalMap, vec2(texCoordsAlphaLife.x, 1.0 - texCoordsAlphaLife.y)).xyz * 2.0 - 1.0); | ||
vec3 normal = ParticleMat * normalMap; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,3 @@ | ||
nineSlicedUv = vUv0; | ||
nineSlicedUv.y = 1.0 - nineSlicedUv.y; | ||
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